Blog
Xeno Versa is our upcoming SciFi RPG / TBS game for the iPhone / iPod Touch. It is the combination of several unfinished projects, including the two versions of Xeno Versus and an unannounced chess game that was delayed due to the same reason that Mini Chess was pulled.
It is a sequel to Xeno Sola. In Xeno Sola, you participated in the construction of the galaxy's first interplanetary space station, Star One. At the start of Xeno Versa, Star One has been destroyed. It is your job as the Captain to hunt down those responsible. But in order to do so, you must explore the galaxy and engage in intense starship battles.
The gameplay is light turn-based strategy. You can deploy up to three ships in any formation within the two lowest ranks of the battlefield. At any time you may recall or redeploy your ships. You may retreat if necessary. The AI is built upon a cranked-up version of the solid AI used in our chess games. It is definitely a challenge to play. There will be dozens of unique ships to use.
Currently the foundation is in place for the single player campaign. The exact scenarios and their order are in active development. Multiplayer is planned and partially working. I have yet to decide if online multiplayer will make it into the feature list. The artwork is a combination of refreshed art from Xeno Versus (1 & 2), unused art, and new creations made specifically for the game. Music is TBD.
It is still too early to estimate a release date. I'll post more details as we make progress.
It is a sequel to Xeno Sola. In Xeno Sola, you participated in the construction of the galaxy's first interplanetary space station, Star One. At the start of Xeno Versa, Star One has been destroyed. It is your job as the Captain to hunt down those responsible. But in order to do so, you must explore the galaxy and engage in intense starship battles.
The gameplay is light turn-based strategy. You can deploy up to three ships in any formation within the two lowest ranks of the battlefield. At any time you may recall or redeploy your ships. You may retreat if necessary. The AI is built upon a cranked-up version of the solid AI used in our chess games. It is definitely a challenge to play. There will be dozens of unique ships to use.
Currently the foundation is in place for the single player campaign. The exact scenarios and their order are in active development. Multiplayer is planned and partially working. I have yet to decide if online multiplayer will make it into the feature list. The artwork is a combination of refreshed art from Xeno Versus (1 & 2), unused art, and new creations made specifically for the game. Music is TBD.
It is still too early to estimate a release date. I'll post more details as we make progress.
